Unity’s Media and Entertainment Digital Developer Day is a half-day of informative presentations from our Technical Specialists and Creator Advocates. Join us at this free event dedicated to supporting real-time content creators in the media and entertainment space, focused on Unity’s artists’ tools, animation, and interactive experiences in augmented reality (AR) and virtual reality (VR).
Event login details will be sent on Thursday, March 25th, 2021 to those who have registered. If you are registered but unable to make the live session, a recording will be sent.
Animation for the Real-Time Generation
The real-time revolution has arrived in previs, CG animation, VFX and more, empowering directors and artists to produce storytelling projects that are closer to their creative visions. But achieving the best results in real-time creation requires an in-depth understanding of the rapidly evolving technologies that power it. Whether you’re a student who wants to be at the forefront of the fast-changing entertainment industry or a professional looking to upskill, this session will help you to deepen your knowledge and skillset throughout the entire real-time animation workflow.
Real Time Revelations: How using Unity can unlock your creative potential
I have worked on numerous high profile projects in the past, but none of them are as exhilarating as telling your own story. Previously, I felt that some software limited how much an artist could achieve single-handedly, but with Unity I've been able to expand my workflow and tell the stories I want without a massive team of artists.
Keyframe Studios - real-time animation smarter, better and faster?
Keyframe Studios started working with Unity in 2012 in a gaming application and Asa Movshovitz the studio's founder quickly saw the potential for a real-time animation workflow. From 2015 Unity has been fully integrated in the studio's pipeline be that interactive, a brand experience or 4K animated content for broadcast. The presentation will map the studio's journey with Unity since 2015 and reveal how Unity3d has progressively become more integral in the pipeline. Ben Purkis, the studio's CTO, will reveal how limitations have been tackled along the way, and how we see Unity3d further evolving within the studio's workflow in the future.
Animating Characters in Unity with Rokoko Mocap In less than 30 minutes
Sam Lazarus, Creative Director of Rokoko will show you how easy it is to record mocap and retarget it into your characters in Unity. In just 30 minutes, you’ll learn the pro workflows to inject life and motion into the characters in your games.
Road to Realtime: Building your Worlds
Whether it’s an animated short or feature film, Unity makes storytelling faster, more flexible, and more cost-efficient by allowing you to explore and express your ideas fluidly with the power of real-time rendering technology. While Unity has powerful tools for developers, you don’t need to be one to be able to take advantage of its real-time storytelling power. Join us on the Road To Realtime as we learn how to bring your stories to life.
Interacting with your Characters in AR
Looking for ways to create new content with your existing characters and assets? Want to use the power of augmented reality to bring your characters into the homes of viewers? In this talk, we will explore the power of AR for a wide range of applications - from 3D asset review, to allowing users to interact with their favorite characters - and demonstrate how you can create these applications yourself, with no prior experience.
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Alexandre Kikuchi is a veteran of the game industry in Brazil with several titles shipped under Odin (his previous company) and his most recent title is Community Inc developed by T4 (his new company) and published by Tinybuild (check the Steam page: http://store.steampowered.com/app/631540/Community_Inc/). He has over 7 years of experience with Unity and has a deep knowledge of the local industry, from customers to developers of all levels. He has helped also developers on Smartfoxserver forums, Photon and Unity. His career started in 2010 when he joined an agency in São Paulo, Brazil, developing more than a hundred of apps and advergames. Before joining Unity, he was a board member of the Council of Abragames - The Brazilian Association of Game Developers. He currently spends his time learning as much as he can about game development while helping fellow creators in Latin America make amazing games and animations with Unity.
Arturo Núñez works as an evangelist for games at Unity Technologies. Arturo has been in the games industry, programming games for over a decade, he started working on mobile and web games for large and indie studios in Mexico. Currently, Arturo is focusing on spreading the word of Unity’s new Data Oriented Tech Stack (DOTS), Project Tiny and Connected Games.
Ben is a media and entertainment technical specialist with 20 years of experience in VFX, CG Feature, and TV animation. In his role at Unity, Ben works with technical decision-makers and influencers at key studios to advance the art and science of visual effects and animation through the use of real-time technology.
Elizabeth Guzman is a Unity field evangelist for architecture, engineering and construction (AEC). She’s an architect with more than seven years of professional and academic experience in project management, BIM, energy analysis, and experience management. Elizabeth also holds a MASc in building engineering and has published peer-reviewed research on the interoperability between BIM and building energy analysis solutions. She’s passionate about learning and teaching others in AEC, and volunteers her time assisting workshops to help people with aphasia symptoms and engage youth about science, engineering and tech. Elizabeth speaks English, Spanish and French.
Mark Schoennagel is a Unity Evangelist with a strong technical background in 3D Animation for both film and video games. For nearly 20 years he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all. When not pushing the limits of 3D, Mark enjoys Formula 1, photography and VR… which of course is just more 3D.
Mike Geig is an Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He has experience as an indie game dev, a university educator, and rumor has it that he also wrote a book called "Unity Game Development in 24 Hours." A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Hi mom!
Ben started his career as a games artist and has been the CTO of Keyframe Studios for the past 11 years.
Implementing Unity3D game engine into the Studio’s workflow, Ben has been leading the animation production pipeline and technology innovation, making Keyframe the first UK animation studio delivering full animation productions using real-time render technology.
Ben has worked on BBC2, Sky Kids, E4 and Cbeebies television productions and has been leading the technical vision on the interactive side of Keyframe’s business working with clients such as Lloyds Bank, Nissan, Hyundai, Travelbag, match.com, Starling Bank and many more.
Ben leads the Keyframe team of developers and technical artists.
Asa is the Studio’s founder and creative director, with passion for good stories and characters all dating back to before he even started school. His 20+ year career in animation, 10 of those as Keyframe Studios, Asa has worked on many commercial, design and broadcast projects including music videos for The Gorillaz, the Harry Potter franchise, and delivered series for Cbeebies, Channel 4, BBC2 and SkyKids. With his vision and under his guidance, the studio has developed a CGI content and production system which uses the latest real-time technology to create linear and interactive content. This vision has had the studio benefiting from R&D tax credits since 2015 and has been granted Knowledge Intensive assurance under HMRC’s EIS scheme.
In 2018-2019 the Studio produced its first original IP Adventures Zeze Zebra and the Channel 4 hit adult comedy show Dead Pixels. Asa has been instrumental in developing the concept with the show’s creator Jon Brown, as well as directing animation. Asa is a recent graduate of the Goldman Sachs 10K Small Business program.
As a Technical Specialist on the Unity Solutions team, Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios Inc. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Nathan is an animator and creator from Vancouver BC. The majority of his career was spent animating at companies like ILM and MPC, on franchises from Transformers to Marvel. Nathan began creating his own short animated films like "Big Dinosaur" & "Norman's Island" using Unity and has fully embraced the real time revolution.
Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.
Sam Lazarus, Creative Director of Rokoko, will show you how easy it is to record mocap and retarget it into your characters in Unity. In just 30 minutes, you’ll learn the pro workflows to inject life and motion into the characters in your games.
Before joining Rokoko, Sam was the Creative Director of GoPro, and holds years of experience in animation and visual storytelling. He frequently collaborates with top-tier game studios and indie-animators to support the creative development of Rokoko's animation tools.
Alon is a big-believer in augmented and virtual reality (AR/VR) and is working on building the world's best 3D-first content management system (CMS) and delivery network (CDN) to help companies scale their AR/VR solutions.
Alon is a Java native-speaker with countless hours of programming in Java, Android, Unity, C#, C and Bash. Alon loves to create AR/VR apps, GUI and graphically design applications, open-source programs and API integration alongside his experience and passion for cloud and computer communication networks.
Alon received his MSc in Computer Science from Columbia University's School of Engineering and Applied Science specializing in computer graphics, virtual and augmented reality, and human-computer interaction. Alon wrote his thesis on an Augmented Reality Guidance System for Endovascular Surgery advised by Prof. Steven K. Feiner.
Alon received his BSc as a double major in Computer Science and Electrical and Electronic Engineering from Tel Aviv University specializing in software engineering, computer communication networks and cyber security.
Victor Kam is a Technical Artist primarily focused on modeling, sculpting, and texturing. He's worked at studios such as EA, United Front Games, and Blackbird Interactive, having done everything from environments to vehicles, weapons, and characters. He also does a lot of scripting on the side and is always looking for the next innovative toolset. He's recently joined Unity on the Assisted Creation team, where his primary role is to help artists get familiar with the software, such as ArtEngine, and work with clients to get the most out of their material production and speed up creation processes.